Sword art online start orb windows 10 keygen#
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In addition, the Ice Dagger cannot perform its instant kill ability on a player wielding a Firebrand. In order to compensate for this, when an Ice Dagger is equipped, it is not deadly for 3 seconds.
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When an enemy is hit by a blue Ice Dagger, they will get instantly killed. Ice Daggers are extremely lethal when used correctly. The damaging effect can be countered by using a medikit, healing pack, or by damaging someone with the Darkheart. However, if someone is killed with the poison effect, the user who poisoned said player receives no KO for that kill. As an aesthetic effect, the target also becomes colored green and will be unable to remove the color until their next death (or if the poison wears off). However, when a target is hit with it, the target becomes poisoned and loses 1/8 of their max health (meaning health buffs such as battle armor are countered) every 2.2 seconds for 11 seconds. This sword does the same amount of melee damage as the Linked Sword. The sword will then inflict additional damage based on how the sword hit the enemy if the character had slashed the enemy, the sword will inflict 10 extra damage - 1/10 of the enemy's health, and if the character had lunged at the enemy, the sword will inflict 20 extra damage - 1/5 of the enemy's health.Īs with all swords, doing a lunge attack will cause the player to fly upwards a short distance.
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Upon touching an enemy, the sword inflicts 5 damage, which, presuming they do not have battle armor, 1/20th of an enemy's health. Normal/Linked swordģ players ready to fight with their swords.Īll players are immediately given a normal sword once they spawn. User is not affected by the Ice Dagger's instant kill effect. User's transparency and slash/lunge strength increases with every kill. User is transparent and has less gravity. Takes 50 seconds to kill atleast 1 person, Extremely Infuriating sword Lunge deals 500 while regular slash deals 2. Attacker is given 40% of attack damage back as health. Three second delay time for ability to activate after equipping. Target turns green and loses 1/8 of their max health every 2.2 seconds for 11 seconds